Every Torris term, defined

Torris speaks fire: boards ignite, ratings run hot, and a rematch is a Rekindle. Here is every term the game uses, each in a sentence or two — the deep dives are one link away in the Firecraft, the strategy guide, and the terrain guide.

The board

Wood
Intact ground — any tile that hasn't burned. Wood is the resource the whole game spends, and it only ever runs out.
Trail
The ash line a flame leaves behind: every tile you leave burns the moment you go.
Ash
Burned ground. It blocks every flame, yours included, and never recovers on its own — Surge leaps it, and Douse can restore one tile of your own trail.
Obsidian
Tiles that never burn and never open: the walls of the masked boards (Cross, Diamond, Crucible) and what the Backburn leaves behind. It counts as non-intact for Surge — a legal leap target from the first move.
Backburn
The twist that burns the board's outer ring away on a fixed schedule, ring by ring, sparing only the tile a flame stands on. What it consumes turns to obsidian, so a kept Surge still clears it.
Terrain
Height on the board, level 0 to 5 per tile: light is high, dark is low. Slide down anything, climb one step at a time, Surge scales anything once, and a sheer cliff stops even that.
Flame
A player's piece on the board — and the player themselves. Two to four flames share a board; the last one able to move wins.

The moves

Slide
The one move: pick a tile along a straight line from where you stand and go. Ash, obsidian, and rival flames cut the line short — and what “straight” means depends on the board's shape.
Surge
Your once-per-game leap: one slide that crosses ash and obsidian, and on terrain ignores the climb limit too. The game refuses a Surge that buys nothing, so the charge can never be wasted by accident.
Draft
The twist that deals each player one ability before the duel, picks visible to both sides. One charge, whole game.
Douse
Unburn one tile of your own trail, then slide — never a rival's ash, never obsidian. The tile comes back scorched but playable.
Firebreak
Burn one intact tile beside where you land — never one beside a rival's flame. Denial: ground your rival was counting on stops existing.
Phase
Slide straight through a rival's flame instead of stopping at it. You still can't land on them; their body just stops being a wall.
Trailblazer
One slide that burns nothing at all — origin and path both stay wood. The corridor you spare stays open for your rival too.

Ways to play

Ignite
Light a board: open to anyone, or private behind a link.
Jump in
Join a board with a code or a challenge link.
Kindling
Solo practice against Cinder, the trainer, up the bot ladder from Spark to the boss. No account, no clock pressure.
Cinder
The training rival in Kindling. It plays every rung of the ladder, from random-legal Spark to the boss tier, Torris.
The Daily
One seeded board a day, the same for every player. Beat the trainer, keep your streak; the standings rank by fewest moves.
Dare
A challenge link carrying the exact board and rival heat you just beat — send it and see whether a friend can match you.
Rekindle
A rematch on the same board settings: same variant, a fresh ability draft, and the other flame starts.
Duel, Trio, Free-for-all
Two flames head to head; three or four are last-one-burning on the 9×9 Grand board with the Backburn closing in.
Turbo
The 5×5 sprint: one short duel, minutes to burn.

Heat and the ladder

Heat
The rating rated duels move: win and it climbs, lose and it falls, capped at ±40 a game and floored at 100. Every account starts at 1000 — already inside Ember.
Tiers
Seven rungs by Heat: Spark, Ember, Flame, Blaze, Inferno, Torch, and Torris at 2200 and beyond. Prestige, never a gate — every mode is open at every Heat.
Torris
One name, three jobs: the game itself, the boss bot at the top of Kindling's ladder, and the apex Heat tier for anyone past 2200.
Streak
Consecutive Daily wins, account-scoped: sign in and it follows you across devices. Miss a day and it starts over.

Around the fire

Firecraft
The rules. The in-game recap sheet and the full how-to-play page share one source, so they can never disagree.
Pyre
The 3D board view: live timber, char, and smoldering embers. Flip between flat and Pyre from the settings gear or the in-game toggle.
Emotes
Six quick reactions that ride your flame mid-duel — GG, Rage, Cackle and friends. Bots use them too, reading the board as it happens.